val = [[Made from item::Simple parts]] All you need to do is find the herb that profits the most from the cleansing process and clean as many of them as you can. You will need to purchase various items in the grand exchange to complete this method making this method requiring a lot of starting cash to proceed. Today's Change 776 + 0%; 1 Month Change - 2,059 - 2%; 3 Month Change - 17.9k - 17%; 6 Month Change - 63.4k - 43%; Price. You can repeat this multiple time a day for huge hourly profit. The amount of divine energy needed scales to the tier of the divine energy. val = Potion reservoir All you need to do is collect the cursed whisps in the crater and deposit them into the center of the crater to gather cursed energy. I keep adding charges to it and I feel like I'm spending more time getting charges/powerful components than I am actually training the skill. A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack. The first mode, which is the default, is called "Siphon Energy". For example a luminous wisp (tier 90) will fill a charge by approximately 1% while a pale wisp (tier 1) takes about five harvests for the same amount of charge. If the player wishes to make the most divine charges per hour without worrying about experience, it is recommended to use this mode, as the extra time harvesting energy is more efficient than running to and converting memories in the rift, despite the fact that 50% of the memories will get destroyed. val = Simple parts val = [[Made from item::Simple parts]] A vacuum that can suck the energy from wisps, storing it in empty divine charge containers. Gold bars, harralander tar, and Acadia logs can be acceptable substitutes for maple logs as they provide simple parts at a 66%, 76%, and 95% rate, respectively. This money-making method is one of the best non PVM related methods in Runescape. Simple parts are common materials used in the Invention skill. The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc. You then need to enter the inner circle and find the nature hole and enter it. "Since Vaccums have been introduced the cost of a divine charge has been decreasing a lot, a lot more have been coming into the game due to the fact you could store 100 divine charges in your Div-O-matic with 0 risk meant you could just use it freely in the Wilderness without fear of losing it. If the memory is not destroyed, it will convert into charges by the same amount as if manually converting via the rift. With the release of Menaphos, acadia logs are another possible option for simple parts. RuneScape Wiki is a FANDOM Games Community. Different types of divine energy can be used to create a divine charge. You will, however, need to sell this energy to other players, not the grand exchange, to make a profit. key = smw-resultquerylimit key = smw-resultquerycondition Harvesting cursed energy is a very easy skilling money-making method that allows you to make over 3 million gold per hour while also training your divination skill in the process. Players require some starting cash to be able to purchase the grimy herbs to clean and make a profit. Sponsored | Advertise With Us #10. Players require 91 runecrafting to be able to craft double nature runes. Doesn't take long to make a few for personal use either. You then need to make your way over to the abyss and enter it by talking to the wizard. Because of the chance of memories being destroyed rather than used, it is still recommended to utilize the Nightmare muspah's 15% increase to plain energies gathered despite the ineffectiveness of its inventory. Currently, making empty charges using maple logs will yield 893,790 coins per hour. val = 50, val = Divine charge (empty) All you need to do is repeatedly cast the superheat spell on the runite ore in your inventory. You will also need 57 runecrafting to summon the spirit graahk familiar to hold more pure essence. The resulting amount of charges made per hour varies and may also result in a lower profit rate due to supply costs. See divine charge#Simple parts cost for a detailed breakdown of obtaining simple parts for charges. Top Ten RS3 Skilling Money Making Methods. The amount of divine energy needed scales to the tier of the divine energy. The exception to this is gathering from an enriched wisp, as it's guaranteed to give enriched memories, and they are more efficient to convert in the rift. Disassembling harralander tar gives them even faster while being 1.2 times more expensive than disassembling maple logs. All you need to do is set up a bank present with your inventory full of your respective dragon hide and tan them by clicking on the portable crafter. For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). This would result in 92-93 divine charges being made per hour with gold bars, 110-111 with harralander tar, and 136-137 per hour with acadia logs. Converting memories to energy will fill charges at the same ratio as if the player used those energies to make divine charges themselves, and converting to experience or enhanced experience will not fill the charges at all. You will first need to teleport to the lumber yard using the teleport tablet and run south to the mysterious ruins. 15,750 x  Incandescent energy (6,457,500). Empty divine charges fill up slower but it provides more freedom of what the player wishes to use the memories for. You will, however, need a good amount of starting gp to buy your respective hide to tan. key = ?item A more detailed guide can be found in the video linked below. This method requires a much higher Invention level of 101, but does not require divine energies as a material. Money making Community. This money-making method is very simple. key = smw-resultquerylimit Maple logs are more easily available to ironmen via Managing Miscellania than either of the others. You will also lose all of the item's charges. val = 50, val = Potion reservoir key = # val = 0 Please add tips to the subpage, rather than the article below. You must manufacture another one at an Invention workbench. The resulting amount of charges made per hour varies and may also result in a lower profit rate due to supply costs. A more detailed guide can be found in the video linked below. This method will also net you pretty good smithing and magic experience in the process of making your money. You must make this item again if you want it later. This method will be more effective with higher junk chance reduction levels, unlocked by training the Invention skill. Buy OSRS Gold from RSGoldFast. You will also need 43 magic to cast the superheat spell and 35 dungeoneering and mining for a coal bag. val = Equipment siphon val = 50, val = Spring cleaner Creating equipment siphons without slayer rings, Claiming pure essence from Wizard Cromperty, Claiming potato cacti from the Weird Old Man, Making pizza bases in Mess Sergeant Ramsey's shop, This method takes place in the wilderness at the wilderness volcano so be ware of PKers and people trying to kill you. Harvesting at the Cursed wisp colony wearing an Elder divination outfit, Legendary enrichment aura, summoning a Nightmare muspah, wearing the Ring of Whispers, and with 99 Divination, one can make around 70 divine charges per hour. This method is relatively easy to complete near a bank or deposit box. When the skill starts getting useful only at the last of drain charge reductions AND when doing monsters that are consistent (big) money you know there's something awfully wrong.