In the original game, Hell House was an enemy that could be randomly encountered near Wall Market, but we determined that no matter how we approached it, we simply could not think of a setting in which it would be natural to find it wandering the slums in REMAKE. In the original game, Hell House was an enemy that could be randomly encountered near Wall Market, but we determined that no matter how we approached it, we simply could not think of a setting in which it would be natural to find it wandering the slums in REMAKE. There’s good reason to be disappointed that the remake’s story only covers about 30% of the original game, but the way in which FF7 Remake dives into that 30% and expands upon things like Jessie’s backstory, life in the Sector 7 slums, and Cloud’s relationship with his fellow avalanche buddies is absolutely exemplary. Remaking a video game is hard. Kazushige Nojima, Scenario Writer, Final Fantasy VII Remake: As the physical depiction of characters have gotten far more realistic, there was a need to make their inner depiction with a similar sense of realism. We are an award-winning creative agency, dedicated to the best result in web design, promotion, business consulting, and marketing. How did the team decide where and how to add new dimensions and layers to these characters? The enhanced DS remakes which released 10 years later, Pokemon HeartGold and SoulSilver, only improve upon Pokemon Gold and Silver, and are still referenced as a favorite, if not the best, of all Pokemon games by many. Additionally, the movement by Avalanche ends up causing a great amount of damage to Midgar. “How do we fight a house?” – how early into development did someone on the team ask that question? For Remake, it’s a chance for newcomers to enter this world, and everything they need to know is in this game. IGN had the opportunity to chat with Producer Yoshinori Kitase, Co-Director Naoki Hamaguchi, Co-Director, and scenario writer Kazushige Nojima, to look back on Final Fantasy 7 – at least, the first part! I absolutely loved Gladius it's one of the few games that cause me to worry if my XBox dies because it doesn't work on my 360. Though I’m feeling good about the player responses we’ve been seeing, it’s also a fact that we faced many decisions in how to update and portray the Honeybee Inn. However, we didn’t want to abandon the expanded storytelling from the compilation series, so there are many references to these titles throughout Remake. We use cookies to personalise content and ads, to provide social media features and to analyse our traffic. While the world is undergoing dramatic changes, we thought that remaking the game based only on the same merits as 23 years ago may evoke “nostalgia,” but would not deliver on the element of “surprise” that is innate to Final Fantasy. In terms of their interpersonal relationships (and their balance), I referenced the relationships and bonds in Japanese animation that can be seen since the olden days. However, we didn’t want to abandon the expanded storytelling from the compilation series, so there are many references to these titles throughout Remake. We decided to largely reimagine the events that unfold throughout Wall Market, including Honeybee Inn, based on the following direction: “If we’re going to change it, we might as well make it highly entertaining.” We referenced things like the French Moulin Rouge and Japanese burlesques, so that the Honeybee Inn would have this dance off element. Take control of a hardened Legionnaire as you battle against the most barbarous and despicable enemies of the Empire, including the Germanic Tribes across the Rhine, the Celts of Britannia and the Kingdom of Dacia! Aerith was a challenging character. It's a LucasArts, gladiator themed, turn based RPG for the GameCube generation. Our approach with the Remake project was to reintroduce these characters and the world to both newcomers and existing fans. Take control of a hardened Legionnaire as you battle against the most barbarous and despicable enemies of the Empire, including the Germanic Tribes across the Rhine, the Celts of Britannia and the Kingdom of Dacia! Gladius is a strategy RPG, similar to games such as Final Fantasy Tactics and Fire Emblem. I can dream. We began using actors for the characters starting with the second work in the compilation, the sequel movie Final Fantasy VII: Advent Children. All Rights Reserved. That meant two “end-game” challenges to conquer, two sets of Legendary Pokemon to collect, sixteen different gym leaders to defeat, and more. Anyone who’s played through the 30 plus hour opening chapters of Square’s new opus can attest that there is a metric ton of new stuff happening in the world of Final Fantasy VII. I badly wish they would remake it and bring it to PC, as it would be a fun game to play co-op with friends. So, it was decided from the early stages of development that we would give Hell House a special portrayal as a boss in Wall Market. I absolutely loved Gladius it's one of the few games that cause me to worry if my XBox dies because it doesn't work on my 360. At the same time, I wanted to portray how Cloud was gradually accepted into the group. Welcome! Remaking a video game is hard. we thought that remaking the game based only on the same merits as 23 years ago may evoke “nostalgia,” but would not deliver on the element of “surprise” that is innate to Final Fantasy. Half-Life Black Mesa is an interesting remake in that, it’s the rare example of a fan remake that was officially supported by the original developers. Ratchet and Clank’s 2016 reboot/remake is a fascinating, fun, and unexpected refresh of the franchise’s origins. IGN: Upon seeing Hell House, Aerith and Cloud seem shocked. (but not sports). Hell yeah man, "Gladius" was amazing. Completely reimagining and retooling one of the most beloved and picked-over video games of all time seems nearly impossible. This is a remake designed to both terrify you in today’s horror landscape and scratch that nostalgic itch, and miraculously achieves both right until its breathless end. IGN: Cloud in the remake seems like a much deeper character and his arc is more motivated and interesting here than in the original. Gladius ; North American cover art for Xbox. Movies and TV shows get remade all the time, but there’s something extra special about a video game remake. IGN: What would you say to fans who were hoping for a more straightforward remake of the original game, when this actually seems to be more of a re-imagining of sorts instead? Legend of Zelda: Link’s Awakening is not a perfect remake, suffering from some framerate hitching problems in the overworld and some dated design issues that could have used a bit of an update, but those issues seem relatively insignificant when you consider just how gorgeous and joyful this Switch remake is. Mount_and_Gladius_V1.1.zip; More Mount and Blade: Warband … The compilation works were really designed with the audience to have a knowledge of these characters and world already. Particularly, the fight that unfolds in the Sector 7 Slums from Chapter 12 is one of the peaks in the Avalanche story; it showcases the Avalanche members’ determination and adds more tension to the story. Of course, I don’t remember everything, so there are parts that I newly created this time around as well. We, the development team, our fans, and the state of the world have continued to change over the past 23 years. Rather than opting for a 100% faithful remake with a couple of modernization tweaks, Metroid: Zero Mission is instead a game rebuilt from the ground up that uses the original Metroid as more of a blueprint for its story and level design, and instead draws its gameplay inspirations from the more modern 2D Metroids, like Super Metroid and Metroid Fusion. IGN: How was the approach to Final Fantasy VII Remake different than how you looked at earlier entries in the Compilation of Final Fantasy VII? Actually, many development staff had a good impression of Jesse from the time we were developing the game, and we are extremely happy to see her popularity skyrocket far more than we had expected. How much did those games influence the remake? In essence, we are paying homage to the enchantment of Wall Market, so I believe we were able to make the area feel familiar yet new, rather than a departure from the source material. “Saving the planet” is upheld as a theme for their movement, but as you can see in Tifa’s inner struggles, I feel as if they’ve come to a point of no return because they had pushed forward with such a strong sense of duty and zeal. Of course, I don’t remember everything, so there are parts that I newly created this time around as well. Naoki Hamaguchi, Co-Director, FINAL FANTASY VII REMAKE: No. IGN had the opportunity to chat with Producer Yoshinori Kitase, Co-Director Naoki Hamaguchi, Co-Director, and scenario writer Kazushige Nojima, to look back on Final Fantasy 7 – at least, the first part! It looks like you're using an ad blocker. We’ve updated the original in a far more realistic and immersive way, so that the excitement of the original game could be experienced by all audiences and be seen as something new, surprising and innovative, rather than just a beloved game from the past. By adding new expressive elements such as voiceovers, action movements, and facial expressions, each with their own additional layers of passion and interpretation of the members who handled them, we were able to ultimately create these Remake characters. Particularly, the fight that unfolds in the Sector 7 Slums from Chapter 12 is one of the peaks in the Avalanche story; it showcases the Avalanche members’ determination and adds more tension to the story. It wasn’t so much depicting a new side, but rather, just now bringing out a side to them that existed back then but wasn’t fully portrayed at the time. Anyone who’s played through the 30 plus hour opening chapters of Square’s new opus can attest that there is a metric ton of new stuff happening in the world of Final Fantasy VII. How did the team balance the character building of individual team members, and how do those characters inform Avalanche’s overall “mission statement”? Perhaps Resident Evil 2’s biggest achievement, though, is the way Capcom has played with the original’s most iconic encounters. How was this delicate balance struck? As a weapon, in the shape of a house, we felt it would be persuasive as a Corneo Colosseum boss. That we were challenged quite a bit with Hell House posted and votes can not be and!, `` Gladius '' was amazing I 'm shocked they do n't try and it. Huge chunks n't try and bring it back using an ad blocker of Gradius also known as Nemesis characters world! Game that I 've enjoyed more than Gladius movies and TV shows remade! 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