so if you place a kelp block that is randomly assigned age 15, then it will grow 10 blocks tall. (Sorry for bad english), I noticed in the bug tracker that one of the developers stated "...The growth of kelp depends on the amount of light available and the biome that you are in. Seaweed stops gowing (Switch), MCPE-58593 It takes a varying amount of tine to grow, so you're better off placing a few hundred plants and measuring the average growth. Kelp grows underwater at an undetermined rate and can only grow into a water block with water above it. Rare taller sugar canes can be found if generation chooses to generate another on top of one already generated. When either of these methods is used, the growth will eventually stop prematurely again, but at a new maximum height. Steps to reproduce: Contribute and create items that you otherwise may not be able to obtain naturally. Take your favorite fandoms with you and never miss a beat. Kelp can be smelted into Dried Kelp, which can be eaten to restore .5 Hunger Points () or Crafted into Dried Kelp Blocks . Import the world MCPE-57330 right after building, no growth.mcworld. The larger, green variation of Kelp will have an animation of "leaves moving with the current". the age is between 0-25 as nanohay mentions. Automatic Dried Kelp Farm - Minecraft 1.15/1.16 Tutorial (Java Edition) دیدئو dideo. For example, if you are growing kelp in a desert biome, it will grow very slowly...", So I am guessing the lack of sunlight in your case is definitely affecting it, I checked the bugtracker too but didn't find that. Sugar cane can generate naturally near water, as two (11⁄18 chance), three (5⁄18 chance), or four (2⁄18chance) blocks tall. The kelp eventually grows to 3 blocks in height, which triggers the observer, which fires the piston to break the kelp. Minecraft Bedrock Wiki is a FANDOM Games Community. This world contains a single kelp block in a miniscule farm. Kelp do not growing properly! Impact: Expected results: Kelp has just stopped growing in my kelp farm, MCCE-12489 In fact, it has been observed to be 0 in some cases. 2. The block above the top kelp block is water or flowing_water. This cessation of natural growth is permanent for a given kelp plant, but growth can be resumed by breaking any kelp block in the stalk. Sugar canes are five times more likely to generate in desertbiome varia… That fix eliminated large numbers of erroneously generated pending chunk data elements associated with kelp farms, which was causing extreme lag as they continued accumulating and were not being deleted. I've noticed this in the past several Beta Updates. sky access and biome should not affect kelp growth rate. the algae in bedrock don't grow, REALMS-2921 This bug thwarts that design because each time the piston breaks the plant, the plant may become affected by the bug and cease growing at some effectively random height. Kelp intermittently affected by bone meal, Kelp has just stopped growing in my kelp farm, Kelp not growing/growing extremely slowly, Piston's undo water source blocks and create flowing water when placed under water, Kelp is not growing ***not the same issue as MCPE-57330***, Kelp intermittently affected by bone meal, MCPE-57330 right after building, no growth.mcworld, Kelp + falling water = block update lock.mp4, Kelp grows into falling water once and stops.mp4. Kelp grows much slower in 1.14, MCPE-58688 Also, you will want to make sure that the bottommost section is of a good age, because each newly generated plant will be 1 age higher than the plant from which it grew, and they can't go higher than 25. In fact, it has been observed to be 0 in some cases. Each block has an undetermined chance to drop a Kelp item. BDS-2298 From the wiki: Interestingly, when breaking the very top of an age 25 kelp plant the kelp plant block underneath it will have its age randomized again to a value between 0 and 24 and continue to grow until it reaches age 25 again. The kelp's age property (examined with multiple 3rd party tools) is less than 25. Breaking part of a Kelp stalk will destroy the entire stalk. (I believe the intent is to produce a more natural looking kelp bed by preventing all the plants from topping out at the same height.) then it stops growing. I'm growing only 14 plants at the time but the average is calculated over 1 hour. The kelp farm is designed with the piston positioned to break the second block of the plant so that, regardless what the randomly assigned age may be, the plant is always guaranteed to grow high enough to be broken again during a later harvest cycle. Kelp is not growing ***not the same issue as MCPE-57330***, MCPE-60156 I can't remember which update specifically.... but Kelp has been growing extremely slow compared to how it used to grow. In a fresh copy of a world imported from a backup, any given kelp plant will always stop growing at the same height (but different plants will stop at different heights), So for a single plant, the behavior is reproducible, but at the scale of a kelp farm the maximum growth height appears to be randomly determined. if it is randomly assigned age 20, then it will only grow 5 blocks tall. But the shortest maximum height that can occur this way is 1, so from time to time a plant will become unable to grow up in front of the piston any more. Problem: Kelp seems to be growing much, much slower than it used to. MCPE-60622 (I didn't actually connect the observer output to the piston, but it doesn't matter because the kelp never grows high enough anyway.). How many kelp are you growing? if you use resource packs (which just change the graphics it's not a "mod") you can find a resource pack out there that will add pink flowers to kelp that is aged 25. this gives you a visual queue for kelp that is fully aged. Wait for the kelp to grow at least 2 blocks, which should activate the observer and fire the piston to break the kelp.