This extra-dimentional prison, however, draws in all manner of beasts and builds itself around their home environments. If handled correctly, her journey begins on the head of a pike and can end as a new great power in the planes. 13th Age Session Review: The Pyramid of Set, 13th Age Session Review: The Moonwreck Underworld, Fantastic Adventures: Ruins of the Grendleroot. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. Today we'll look at three tips to run this adventure for your own group. For an added layer to your story, consider the Pyramid itself as a sentient NPC. Pyramid of Shadows is a D&D adventure designed for heroic-tier characters of levels 7-10. Every one of the recovered gems becomes a new tooth or eye for the demi-lich. The Pyramid of Shadows is a hard level, consisting of three main sections: the pyramid itself, with lots of winding passages; a first underground cave area; and a second, lower, underground area, containing a trapped Council Member. Food never had any taste, the sun never had any warmth, and the treasure never had any gleam. The level is populated by Poison Slugs, Licks and Skypests. The name of the deity is a Maya- Yucatec, translation from the name Quetzalcoatl in the nahuatllanguage, that translates as ‘Quetzal feathered serpent’, the deity from Tula in central Mexico. Next to the switch there is a door that leads back to the aforementioned door next to the acid pool. Vyrellis might even strike the last blow, as she did in my own running of the Pyramid, stealing her lover's soul and savoring his taste until the end of her very many days. Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! Take your favorite fandoms with you and never miss a beat. The first cave area consists mainly of several holes filled with spikes, with falling platforms above them, and small pieces of land in-between (the last hole contains no spikes, though). Good adventures are built from the motivation of the characters, both PCs and the NPCs with whom they interact. In this area, Keen has to use a switch to activate a moving platform that will take him over the tar pit, to the stone door to the Council Member area. At the end of the spike holes there is a door that leads to the second, lowest cave area. In the Pyramid, this story of growth is held by Vyrellis. El Castillo (Spanish pronunciation: [el kas'tiʎo], Spanish for "the castle"), known as the Temple of Kukulcán (or also just as Kukulcán), is a Mesoamerican step-pyramid that dominates the center of the Chichen Itza archaeological site in the Mexican state of Yucatán.The pyramid building is more formally designated by archaeologists as Chichen Itza Structure 5B18. Monster Vault: Threats to the Nentir Vale, The Pyramid ensured this. As her hatred for her old lover grows stronger, so does her power. How well they did in this planar traveling skill challenge determined when they returned home - somewhere between one and six years. It is also the third adventure in my current campaign. How does it react to Karavakos's attempt to breech into the Far Realm? In my own campaign, I had her journey begin as a talking skull and end as a demi-lich. For the ancient Maya, the Kukulcán pyramid was representative of the four-sided temple-mountain, or the fourfold partitioning of the world.