Now being a Fire Emblem Addict (avoiding recovery) I MAY need a WiiU. World history buffs will have an absolute field day, but everyone will get a kick out of the demons' designs and the amazing amount of depth they add to the combat as their personalities, loyalties, alignment, and lunar cycles all come into play on the field. Danielle Riendau at Polygon, Joe Czop at RPGFan and Kimberley Wallace at Game Informer all liked how challenging the battles are:[1][2][40] Riendau said that boss battles require careful experimentation and tactical analysis, and that the finishing battles always feels rewarding due to their difficulty;[1] and Wallace said that larger battles give an adrenaline rush and make her think and study her party each turn. Much of that feeling comes from Soul Hackers' unique personality, an imaginative streak that shines through nearly every aspect of the game. [10] For some of his character designs, Kaneko incorporated a "devil" motif into their clothing: he would later use similar design motifs for the character Isamu in Shin Megami Tensei: Nocturne. [26] It was published on April 16, 2013 by Atlus USA. [19][20], A port to the Nintendo 3DS was announced in 2012 for release in August 30 of that year. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. If that was all there was to it, combat would be interesting enough — but as a newly-minted devil summoner, you'll be able to pad out your six-soul party with the very same demons you're fighting against, and that's where the system really shines. General Atlus discussion is usually allowed as well. It was Atlus' job to apply the translated text and adjust it to match the specifications of the PAL 3DS. [14][15], Soul Hackers released for the Sega Saturn on November 13, 1997. [39] Czop liked the story, especially the vision quests, but thought that the Spookies members, while appearing often, do not develop as characters through their dialogue. StreetPassing other players will earn you D-Souls, a special currency that lets you purchase exclusive demons from Nemechi. [40] Famitsu appreciated how the map and difficulty settings made it easy for new players to get into the dungeon exploration. [33] Despite the game's awkward English title, the team decided that it fitted the title best in the circumstances. Rather than simple 'find the switch' affairs, Soul Hackers offers up quizzes and brain teasers that require you to pay close attention to your environment and the characters you meet along the way. [40], The dungeons were less appreciated: Riendau said that they consist of "staring at the same bland and blurry wall textures for hours at a time", and that it gets monotonous, especially in the larger late-game dungeons that require backtracking. Soul Hackers tells the story of Amami City, a beacon of humanity’s triumph of technology, but with an infernal secret. You play as a member of an elite hacking group known as the Spookies who, after gaining access to the beta test of Paradigm X, stumbles onto a gun-type COMP (or 'GUMP') — a dual-screened PC with the power to summon demons. 1 Appearances 2 Profile 2.1 Demon Trading System 3 Clients 3.1 Rokusuke 3.2 Mr. DNA 3.3 Timing X 3.4 Mrs. Ryoko 3.5 Dr. Thrill 3.6 Hanoun 3.7 Hazama 4 Trivia Devil Summoner: Soul Hackers The pet shop is owned by Rokugoru and is found in Paradigm X. I already wanted to try out a Shin Megami Tensei game because I want to know more about it when the Fire Emblem cross-over gets here. The perfect DevilSummoner SoulHackers Spooky Animated GIF for your conversation. Great review! Devil Survivor is another subseries. Amami City's soundscape of swirling electronic rock and Paradigm X's bright, welcoming theme are perfect accompaniments, while the infectiously upbeat pharmacy jingle and cascading koto-crescendo of the sake shop will stay with you long after you've made your purchases. Really hope this comes to EU and AUS. This was noted as being a good performance for a port of such an old game, and outdid the opening sales of Shin Megami Tensei: Devil Survivor for the Nintendo DS. i'd hate to see a great game like this get a ruined mc score cause of their stupidity. As a nice touch — especially considering not everyone will be in a position to pass fellow summoners with any frequency — you can also exchange your Play Coins for D-Souls and Nemechi evolutions. [45][46] By October of that year, Atlus reported that the game had sold over 90,000 units: this put it ahead of that year's PSP port of Persona 2: Eternal Punishment, but behind Etrian Odyssey IV: Legends of the Titan. spooky wouldve been smoking cigs while hackin, New comments cannot be posted and votes cannot be cast. The Far Cry franchise has been at the forefront of the gaming scene since the initial instalment in [...], A thought on Re-releases, Remasters, and the Retro, Sony PlayStation Classic lineup has some problems, 10 Games to Keep on your Radar for the 2018 Holiday Season, Mygamer Visual Cast Awesome Blast! But it isn't. no problem. Except I want to play my Fire Emblem I bought a while back 1st, lol. If you StreetPass enough, Nemechi can evolve and change forms, opening up even more demons for hire. [42] The PlayStation port sold 137,458 units by the end of 1999, becoming the 114th best-selling game of that year. [41], Upon its release, Soul Hackers sold 160,850 units in its first week. In a pinch, you can also temporarily alter a demon's personality with different types of liquor from the sake shop. What is this like the 4th-5th 3ds title already this year to receive a 9 score from NL. I did not spend a single cent in this app. Make it possible Atlus. . [31] As Soul Hackers had never seen a western release, the team decided to treat it like a new game rather than a traditional port, so they could do full justice to the story. Soul Hackers is a game of pairs — Yen and Magnetite, Law and Chaos alignments, Hitomi and Nemissa, Amami City and Paradigm X. Editor in Chief - been writing for MG for well over a decade. [1][2] The player always has one or two human characters in their party, and also has the ability to summon up to four demons who fight on the player's side. You don't heal your party at an inn or a hospital — when tired and weak, you'll head for a Thai restaurant. One day, he accidentally gains access to a virtual city created in the network - Paradigm-X. [2], In battles, players have to manage allied demons differently depending on their personalities, their alignments, and their abilities: for instance, friendly demons prefer to use healing or defensive magic, while sly demons prefer to attack enemies on their own. Good review, gald the MC score thing got fixed quickly. He also had far less memory space to work with, which he felt cheapened the effect. In this would-be utopia, a group of hackers takes on a centuries-old mystic society, and battles for control over humanity’s fate. The alignments of the demons in your party determine what type of monsters you'll be able to summon and recruit; if you have the resolutely Lawful Angel on your team, for instance, the Chaotic Seere won't want anything to do with you. Meguro composed around fifty pieces for the game, and was given less creative freedom than his work on Maken X. Its mix of a late-90's futuristic setting with dark, mythologically-based demon designs is intoxicating, and there's an incredible amount of substance behind its irrepressible style. @DarkCoolEdge I hope you know that it's Atlus' fault that is screwed up and not Ghostlight's. The only issue is that audio levels sometimes feel off — certain lines of dialogue are a good deal softer than others (or the music) and we found ourselves having to adjust the volume quite a bit while playing the game. But clearly it's a 9. With a pleasantly meta tap of the touchscreen, you can raise or lower the difficulty, enable a super-automap hack that shows the entire level layout from the get-go, set the game to ignore demon alignments when building your team, or even show a full analysis of enemy techniques, strengths, and weaknesses in battles right off the bat. Every once in a while we experienced minor graphical glitches — mostly text tearing or sprites caught between layers — but these were easily fixed with an adjustment of the 3D slider. It's more than just a quirky diversion — depending on their personalities and your conversational choices, demons might join your party, leave you alone, offer a helpful item, request a bribe, have you pass their regards on to other demons, flirt with you, or even heal you. It's all I can do just to put in an hour or two into Etrian Odyssey IV every day, I just don't think I have the gaming time atm to give Soul Hackers all the tender love it needs. The main focus of Soul Hackers is on Nemissa, the demon construct who takes over the main character’s girlfriend, Hitomi. When a random battle begins, you can charge straight in with an attack, or head one option lower to the "TALK" command and unlock the surprisingly charming world of demonic dialogue. [2][4][7] The group mainly hacks the city's network for fun or to play harmless pranks, but Spooky holds a grudge against Algon Soft. Soul Hackers is a game of pairs — Yen and Magnetite, Law and Chaos alignments, Hitomi and Nemissa, Amami City and Paradigm X. Well that was a very nice, in depth, review. [40] Both Riendau and Chris Charter at Destructoid liked the demon negotiation dialogue,[1][3] and Wallace liked how the negotiations add further depth to the battles. It'll be a while before I finally get to play it, though... Atlus has been so prolific lately, it's hard to keep up. Appearances Devil Summoner: Soul Hackers Members Spooky - Leader Protagonist Hitomi Six Yu-ichi Lunch Profile Formed in Amami City by Masahiro Sakurai, the group separately hacks into Paradigm X and overwrites the names of … Great review and I'm glad it scored well! only 2 more hours till i get to pick up my pre-order...can't wait! I will be picking this up on my lunch. Pkease. 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