Emulators: R4 3DS Cards for Mario game emulation on the NDS & 3DS . I instead used a texture replacement (google 'Widescreen Stars Fix'), this worked fine. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%. Please update as appropriate. Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. Compatibility can be assumed to align with the indicated revisions. OpenGL seems to be much faster than Direct3D. - The Retro Byte, (1440p) Super Mario Sunshine Gameplay - Dolphin 5.0, Super Mario Sunshine 60FPS Hack (Official), Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube, Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube, Super Mario Sunshine ~Co-op Test~ (Dolphin) {5.0}, Super Mario All-Stars: 25th Anniversary Edition, https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine&oldid=174689, Pages with active problems missing issue links, VersionCompatibilityVersion Template missing notes, Avoids improper graffiti behavior under Direct3D, Avoids crashing after long periods of play, Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration. Ultrabook fan goes very fast, not ideal system for playing. smooth gameplay when indoors or when there are little to no NPCs around but functional. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). Mario is like a superstar in the gaming world. I've tested other games to see if it was just my PC, but other games seem to run alright for the most part. Goo is rendered fine. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). Dual Core and Idle Skip also enabled. Super Mario Sunshine is definitely a title that everyone will enjoy. Even if you have performed the configuration in general settings, keep in mind that each game is unique. But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo. Look at the Dolphin wiki page for Super Mario Sunshine and follow the graphics settings configurations. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Super Mario Sunshine is a legendary console game with multiple PC adaptations. R4 3DS Cards for Mario game emulation on the NDS & 3DS. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. 1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable! on the Isle Delfino just at the statue) lower than 20FPS in USA version, Fully Playable 15-25FPS (45-50FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem, Fully Playable 10-20FPS at 45 - 95 % seems to slow down when NPCs come on screen. Where to Install Super Mario Sunshine ROMs? Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that. Playable: constant 30FPS, except in big areas (20-30FPS). After the download is finished, open the ROM with Dolphin. However, this will make the sand a few other random textures appear more blurry in the distance. 48 sprites in and no major issues found so far. 1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable! I have been wandering in the intro. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that. The first step is to go to the emulator’s official website and download the latest stable version - this is the latest officially released software edition. Otherwise perfect. Super Mario Sunshine on Dolphin - Download Link [HD] - YouTube 50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". Tested with (DX9). Constant 30FPS in almost all areas. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. I manually ran each texture through waifu2x, and inspected them, testing settings to see what looked best. Detailed Wiki and an active user community help with editing complicated settings, providing quick troubleshooting. Fully Playable: 50-60FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa. When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens. Used 16:9 and 60fps code, played up to 80 stars. Configuration: 720p, 1xAF, no AA. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). Makes the cutscenes run very slowly on non-NA releases, Causes falling stars to appear in the top corner and top middle of the screen, Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle). No glitches but very slooooow : 6FPS. Disable Lighting and sound Off for best performance. All rights reserved | Privacy Policy, 7 Tips to Growing your Business During a Pandemic, Houston Online Trading Academy Owner Wins HBJ's 2020 Women Who Mean Business Award, Gavin McConnon Explains How Technology Has Impacted Business Management, 9 Tips You Need to Know About Creating an Attractive Trade Show Booth, 3 Fun Facts About Computer History that You Probably Didn't Know, eBook: The Power of Emotion in Customer Service, eBook: The Innovator's Guide to the Digital-First Contact Center, Checklist: Power of Emotion. However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. Fully Playable 30 or 60FPS forcing 16:9 widescreen. Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Enabling Synchronize GPU Thread fixes the problem. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Otherwise perfect. I had to use Throttlestop because my CPU's clock is too low. Tested with (DX9). Use DirectX 11 to fix the heat effect issue. Direct3D 12 runs at the 50 FPS range unless the heat wave effect is disabled, and even then it has pretty significant drops when around goo. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. Switching to OpenGL rendering fixed the issue. Also EFB to RAM enabled at Max speed. I primarily used waifu2x, a free, web-based upscaler that uses deep convolutional neural networks, and I've gotten some incredible results out of it for certain textures, most notably the goo textures. Mario has never had so many cool new moves, or looked so good in 3D. No graphics bugs seen. FPS solid @ 25-30. Tested with (DX9). The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed. Super Mario Sunshine is an excellent choice for emulation beginners. Usually runs at 60 FPS using OpenGL with occasional small (lowest - 55 FPS) drops around goo and pretty significant stuttering when entering/exiting the map screen (lowest - 40 FPS). Go to Dolphin Wiki to check the ROMs compatibility. Dual Core and Idle Skip also enabled. To actually start playing, you need to download the game’s data first. Runs very well at a constant 25FPS with max graphics settings. Makes the cutscenes run very slowly on non-NA releases, Causes falling stars to appear in the top corner and top middle of the screen, Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle). Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly. Fully Playable constant 30FPS @ High graphics. During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know. The game completely freezes after running for a while. By adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS. This time the adventure takes place on a tropical island, giving it a new and refreshing look. You should see your ROM in the software now. Also EFB to RAM enabled at Max speed. If you can’t find the title on the page, it’s not supported by the software. Optional gecko code to remove heatwave effect: 0419f83c 4e800020. Super Mario Sunshine is a legendary console game with multiple PC adaptations. Luckily, these cases are extremely rare. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride.